
Obi Rope 6.0: What’s new
New features in Obi 6.0.
Continue reading »News and articles from our studio
New features in Obi 6.0.
Continue reading »Adaptive rope decimation for fast rendering.
Continue reading »Swappable simulation backends system.
Continue reading »UX and performance improvements, major workflow redesign.
Continue reading »Oriented particles, rods, new softbodies asset and improved fluids.
Continue reading »Linux compatibility, collider improvements, inertial forces, and new profiler.
Continue reading »In this post we give you a heads up on the much needed collision system overhaul in Obi 3.2
Continue reading »In this post we give you a heads up on the much needed collision system overhaul in Obi 3.2
Continue reading »Please, welcome our latest Unity asset: Ara Trails! When and Why? It had been sitting around as part of one of our larger […]
Continue reading »The term “solver” in the physics simulation realm usually refers to an algorithm devised to solve (hence their name) a problem, usually expressed as a […]
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