Virtual Method's Blog

News and articles from our studio

    Month: March 2017

    Memory alignment… run, you fools!

    Posted on 31 March, 2017

    Memory alignment is probably a quite obscure matter for most C/C++ programmers. It was obscure for me too, that is, until I began writing Obi a couple […]

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    2

    Physics 101 #2: Rigid bodies

    Posted on 9 March, 2017

    In the previous post we talked about models, integrators, and solvers. Now we will try to get our hands dirtier with an actual example: the typical rigidbody […]

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    2

    Physics 101 : Understanding physics simulation

    Posted on 9 March, 2017

    In my experience, most people working with physics simulations (for a game, or a movie) don´t really understand what is going on underneath, so their […]

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    0

    Embed Maya Native UI Objects in PySide2 (Maya 2017+)

    Posted on 9 March, 2017

    This post has been moved to the author personal blogsite here: http://blog.lidia-martinez.com/embed-maya-native-ui-objects-in-pyside2-maya-2017

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    22

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    ara masterclass memory obi obi cloth obi fluid obi rope obi softbody physics programming ssao unity video website

    Latest 20 Posts

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    • Obi 3.4: What’s new
    • Obi 3.3: What’s new
    • Unity trail rendering done right: Ara Trails
    • Physics 101 #3: Solvers
    • Obi 3.2: What’s new
    • Obi Rope 3 for Unity: what’s new
    • Memory alignment… run, you fools!
    • Physics 101 #2: Rigid bodies
    • Physics 101 : Understanding physics simulation
    • Embed Maya Native UI Objects in PySide2 (Maya 2017+)
    • Obi Fluid 3 for Unity: what’s new
    • Simple SSAO 1.3 for Unity Released!
    • Our Masterclass on U-Tad (26 January)
    • Obi 3 and Obi Cloth 3 for Unity: News
    • Website Updated (again!)

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