
Memory alignment… run, you fools!
Memory alignment is probably a quite obscure matter for most C/C++ programmers. It was obscure for me too, that is, until I began writing Obi a couple […]
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Memory alignment is probably a quite obscure matter for most C/C++ programmers. It was obscure for me too, that is, until I began writing Obi a couple […]
Continue reading »In the previous post we talked about models, integrators, and solvers. Now we will try to get our hands dirtier with an actual example: the typical rigidbody […]
Continue reading »In my experience, most people working with physics simulations (for a game, or a movie) don´t really understand what is going on underneath, so their […]
Continue reading »This post has been moved to the author personal blogsite here: http://blog.lidia-martinez.com/embed-maya-native-ui-objects-in-pyside2-maya-2017
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