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    Category: Article

    Physics 101 #3: Solvers

    Posted on 21 November, 2017

    The term “solver” in the physics simulation realm usually refers to an algorithm devised to solve (hence their name) a problem, usually expressed as a […]

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    Obi 3.2: What’s new

    Posted on 23 August, 2017

    In this post we give you a heads up on the much needed collision system overhaul in Obi 3.2

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    Obi Rope 3 for Unity: what’s new

    Posted on 15 April, 2017

    Obi Rope 3.0 is compatible with Obi Cloth 3 and Obi Fluid 3. It inherits all the improvements made to the core solver as part of the […]

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    Memory alignment… run, you fools!

    Posted on 31 March, 2017

    Memory alignment is probably a quite obscure matter for most C/C++ programmers. It was obscure for me too, that is, until I began writing Obi a couple […]

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    Physics 101 #2: Rigid bodies

    Posted on 9 March, 2017

    In the previous post we talked about models, integrators, and solvers. Now we will try to get our hands dirtier with an actual example: the typical rigidbody […]

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    Physics 101 : Understanding physics simulation

    Posted on 9 March, 2017

    In my experience, most people working with physics simulations (for a game, or a movie) don´t really understand what is going on underneath, so their […]

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    Embed Maya Native UI Objects in PySide2 (Maya 2017+)

    Posted on 9 March, 2017

    This post has been moved to the author personal blogsite here: http://blog.lidia-martinez.com/embed-maya-native-ui-objects-in-pyside2-maya-2017

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    Obi Fluid 3 for Unity: what’s new

    Posted on 16 February, 2017

    An in-depth article about the new version of Obi for Fluids in Unity.

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    Obi 3 and Obi Cloth 3 for Unity: News

    Posted on 20 January, 2017

    Obi Cloth 3.0 has been released and we wanted to give you a heads up on what’s new, what’s changed and why it took so […]

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    ara masterclass memory obi obi cloth obi fluid obi rope obi softbody physics programming ssao unity video website

    Latest 20 Posts

    • Obi Rope 5.3: Decimation
    • Obi Backends (Burst)
    • Obi 5.0 preview
    • Obi 4.0: What’s new
    • Obi 3.5: What’s new
    • Obi 3.4: What’s new
    • Obi 3.3: What’s new
    • Unity trail rendering done right: Ara Trails
    • Physics 101 #3: Solvers
    • Obi 3.2: What’s new
    • Obi Rope 3 for Unity: what’s new
    • Memory alignment… run, you fools!
    • Physics 101 #2: Rigid bodies
    • Physics 101 : Understanding physics simulation
    • Embed Maya Native UI Objects in PySide2 (Maya 2017+)
    • Obi Fluid 3 for Unity: what’s new
    • Simple SSAO 1.3 for Unity Released!
    • Our Masterclass on U-Tad (26 January)
    • Obi 3 and Obi Cloth 3 for Unity: News
    • Website Updated (again!)

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