
Physics 101 #3: Solvers
The term “solver” in the physics simulation realm usually refers to an algorithm devised to solve (hence their name) a problem, usually expressed as a […]
Continue reading »News and articles from our studio
The term “solver” in the physics simulation realm usually refers to an algorithm devised to solve (hence their name) a problem, usually expressed as a […]
Continue reading »In this post we give you a heads up on the much needed collision system overhaul in Obi 3.2
Continue reading »Obi Rope 3.0 is compatible with Obi Cloth 3 and Obi Fluid 3. It inherits all the improvements made to the core solver as part of the […]
Continue reading »Memory alignment is probably a quite obscure matter for most C/C++ programmers. It was obscure for me too, that is, until I began writing Obi a couple […]
Continue reading »In the previous post we talked about models, integrators, and solvers. Now we will try to get our hands dirtier with an actual example: the typical rigidbody […]
Continue reading »In my experience, most people working with physics simulations (for a game, or a movie) don´t really understand what is going on underneath, so their […]
Continue reading »This post has been moved to the author personal blogsite here: http://blog.lidia-martinez.com/embed-maya-native-ui-objects-in-pyside2-maya-2017
Continue reading »An in-depth article about the new version of Obi for Fluids in Unity.
Continue reading »Obi Cloth 3.0 has been released and we wanted to give you a heads up on what’s new, what’s changed and why it took so […]
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