
Obi 3.2: What’s new
In this post we give you a heads up on the much needed collision system overhaul in Obi 3.2
Continue reading »News and articles from our studio
In this post we give you a heads up on the much needed collision system overhaul in Obi 3.2
Continue reading »Obi Rope 3.0 is compatible with Obi Cloth 3 and Obi Fluid 3. It inherits all the improvements made to the core solver as part of the […]
Continue reading »Memory alignment is probably a quite obscure matter for most C/C++ programmers. It was obscure for me too, that is, until I began writing Obi a couple […]
Continue reading »In the previous post we talked about models, integrators, and solvers. Now we will try to get our hands dirtier with an actual example: the typical rigidbody […]
Continue reading »In my experience, most people working with physics simulations (for a game, or a movie) don´t really understand what is going on underneath, so their […]
Continue reading »This post has been moved to the author personal blogsite here: http://blog.lidia-martinez.com/embed-maya-native-ui-objects-in-pyside2-maya-2017
Continue reading »An in-depth article about the new version of Obi for Fluids in Unity.
Continue reading »Add Ambient Occlusion effects on your game or project in Unity with our Simple SSAO asset for Unity In general, these algorithms on realtime […]
Continue reading »This thursday 26th, Jose María Mendez, our co-founder and creator of Obi set of plugins for Unity will be giving a lecture on Position […]
Continue reading »Obi Cloth 3.0 has been released and we wanted to give you a heads up on what’s new, what’s changed and why it took so […]
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