Obi Backends (Burst)
Swappable simulation backends system.
Continue reading »News and articles from our studio
Swappable simulation backends system.
Continue reading »UX and performance improvements, major workflow redesign.
Continue reading »Oriented particles, rods, new softbodies asset and improved fluids.
Continue reading »Linux compatibility, collider improvements, inertial forces, and new profiler.
Continue reading »In this post we give you a heads up on the much needed collision system overhaul in Obi 3.2
Continue reading »In this post we give you a heads up on the much needed collision system overhaul in Obi 3.2
Continue reading »In this post we give you a heads up on the much needed collision system overhaul in Obi 3.2
Continue reading »An in-depth article about the new version of Obi for Fluids in Unity.
Continue reading »Obi Cloth 3.0 has been released and we wanted to give you a heads up on what’s new, what’s changed and why it took so […]
Continue reading »We silently uploaded a couple of short videos showing sucessful tests on Obi Fluids 3.0 and a new feature and sneak peek on Obi Cloth […]
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