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    Tag: physics

    Physics 101 #3: Solvers

    Posted on 21 November, 2017

    The term “solver” in the physics simulation realm usually refers to an algorithm devised to solve (hence their name) a problem, usually expressed as a […]

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    Physics 101 #2: Rigid bodies

    Posted on 9 March, 2017

    In the previous post we talked about models, integrators, and solvers. Now we will try to get our hands dirtier with an actual example: the typical rigidbody […]

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    Physics 101 : Understanding physics simulation

    Posted on 9 March, 2017

    In my experience, most people working with physics simulations (for a game, or a movie) don´t really understand what is going on underneath, so their […]

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